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Friday, August 31, 2007

Pro Street - Carlist

Confirmed Car List (22)

Uncomfirmed Car List (4)

  • 2001 Acura Integra Type-R Source
  • 1992 BMW M3
  • 1967 Camaro SS
  • 1992 Ford Escort Cosworth RS


Note: This portion of the car list has been unofficially confirmed through different gaming sources.
Moderator's Note: Only create pages for cars once they have been officially confirmed with their respective model years.

Rumoured Car List (26)

  • 1997 Acura RSX/Honda Integra
  • 2006 Aston Martin DB9
  • 2006 Aston Martin DBR9
  • 2006 Audi RS6
  • 2008 Audi TT
  • 2007 Audi S3
  • 2006 Chevy Cobalt SS
  • 2006 Chevy Corvette C6
  • 2007 Chevy Corvette Z06
  • 1971 Dodge Challenger
  • 1969 Dodge Charger
  • 2006 Dodge Charger Source
  • 1996 Dodge Viper SRT-10 GT-S Source
  • 1992 Ford Escort Cosworth RS
  • 2003 Infiniti G35
  • 2007 Mazda Mazda Speed MX5
  • 2003 Mazda RX-8
  • 2006 Mazda Speed 3
  • 2007 Pontiac Solstice GXP
  • 2004 Porsche 911 (997)
  • 2006 Porsche 911 Turbo S Source
  • 2004 Porsche Carrera GT Source
  • 2006 Saturn Sky
  • 2007 SEAT Leon Cupra
  • 2006 Scion tC
  • 1994 Toyota Supra

ProStreet Community Day Hands On

The Need for Speed fan site owners, me included, got a chance to play one of the future demos of Need for Speed ProStreet for a whole day at EA Blackbox studios in downtown Vancouver, Canada. I'm not going to explain all of the games features as I've already done that in the first look article so I'll rather explain the new stuff, like how the game actually plays.

And it really plays great! They've done a huge job since last time, greatly improved the sense of speed, tweaked the handling so it feels more fun to play, improved the tracks and more. We got to play 3 different game modes on two different locations (out of a total of 14 available): the speed challenge in Nevada desert and grip and drag on the Autobahn. The opinions over the best race mode were divided - some guys favoured the Drag while the others (including me) thought the Speed challenge to be the most fun.

The Speed challenge is a rather long race through a mostly straight track where you have to achieve the highest possible speed at the checkpoints set at about every 2 miles of the track. The trick is that you have to keep your car on the road which can be very challenging especially when going more than 250km/h (150mph). It's a very hard game mode as one little mistake and you can total your car - some of the guys actually haven't managed to finish it (including our community manager Marcus, who mostly totaled his car in the first half of the track), the others did so after many attempts. But still, with the awesome feel of speed it simply makes you want to restart and try again and again. Not to mention how satisfying it is to finally finish by winning the race.

The Drag race mode was the star mode of the event! We got to race a 750hp Hemi Cuda with which the best guys made times of below 10 seconds for a half mile drag race. And it's finally a proper drag race: two cars, each on it's own lane, full steering control (which means you have to watch out for crashing as well), of course no traffic and the classic emphasis on perfect shifting. To make it a bit more fun, there's a tyre warm up minigame before every race, where you have to keep the rpm within a certain range during a burnout to gain the longest rpm range for perfect start. To make a bit more difficult, you have to make the first shift yourself, which means you'll mostly start a little late or even too early, which mean disqualification in that round. A nice little detail is the ability to make a wheelie - in such a powerful car as our Cuda simply using a bit of nitrous in low gears and your nose rises up to the air. A few perfect shifts and you can keep it up until third gear or even beyond! My guess is that drag racing will be one of the most popular modes both offline for record breaking and online.

Grip is the classic circuit racing which has improved significantly since last time (especially the sense of speed which is now quite sufficient). I also think the difficulty was toned down a bit as I managed to complete a race with a decent time using no assists at all (could be because of me racing in Forza a lot). Grip doesn't play nearly as good as drag or speed challenge with one of the reasons being how the car felt a bit light on the corners, not justifying the grip race mode name. The end result was grip being the least played game mode of the event. Additionally the track used in the grip race (Autobahn) felt a bit unimaginative and didn't resemble the german autobahns much.

They're promising a long career this year: it should be much longer than in Carbon with more than 400 races in total, roughly 25 hours to career completion and 40 hours to all race completion (no need to finish all races to win career). Career will now actually require of you to have more cars in your garage: at least one for each race mode. You'll be able to bring 5 cars to every race day event - one for each game mode and one as a backup when you total a car. 14 locations should be enough to make the game non-repetitive. And for the first time in a while you will not start the career with the slowest car on the bottom of the food chain. All performance upgrades will be unlocked from the beginning (they still cost money of course). Vinyls will be limited to those in game (no importing of custom images) and about 30 layers. Every body part will be autosculptable - autosculpt will also have a big impact in the wind tunnel as car statistics will change in real time as you adjust the sliders. You'll be able to try it out in early October as that's when the demo is scheduled. After the game is released, a patch was promised that will add PC LAN play.

But unfortunately it's not all that good! For some unknown reasons the replays have been cut completely. You'll see your car flying through the air and flipping when you crash, but that's it. Damage still feels a bit limited to just parts flying off - during the whole day I only saw the body of the car damaged once. If you hit a telephone pole at 300km/h you'd at least expect a large hole in the front of the car, not just light damage which is what happened to me a few times in speed challenge. Also the duct tape fixes that the first screenshots featured - they're gone. Car repairs will now either be full or none. I'm also worried about the lack of a proper restart race button - you can restart a race, but your car will remain damaged which means that if you total your car, you can't really restart a race (unless you have special markers that will allow you to do so). This means that finishing speed challenge races is going to be a real challenge as in the demo I only finished in about 10% of the races. Another thing that been troubling the Need for Speed series for a long time is how the AI cars drive like on rails. It's more or less impossible to move them or even make them spin out. With damage what could be more fun than pushing your opponent into a telephone pole? I can answer that: watching a quick replay of the crash!

Even though the game is not 100% complete yet and a few bugs still infest it, not to even mention the missing features, I still think that Need for Speed ProStreet is going to be a worthy successor in the Need for Speed series, a great refresh after the average Carbon. A little more than 2 months remaining, can't wait to see the full product!
Author: Bojan

Thursday, August 30, 2007

NFS: Pro Street Physics Trailer (IGN)

Need For Speed: Pro Street Grip Video

Gamersyde.com has a new video up of the Nissan GT-Proto grip racing.

NFS: Pro Street View (Drag Racing)

Need for Speed: Pro Street Preview (GamePlayer.com.au)

Hot chicks and fast cars, oh baby!


by: Tristan Ogilvie 01/08/2007


After the ever so slight disappointment of the last NFS, Carbon (where was the drag racing?), EA Black Box has got some work to do to make this next iteration of its racing franchise stand up against stiff competition from the likes of PGR4, Burnout Paradise and Forza 2. After talking to the developer, however, we’ve got a feeling that it might just surprise a few people.

Worries that EA may be rushing to get ProStreet out the door so soon after Carbon can be dismissed. It has been developed by a core development team, mostly from scratch, since the end of work on Most Wanted, while the rest of the team went off to create Carbon. ProStreet has therefore been in development for some time, and it certainly shows.

Black Box is once again tapping into the shifts in tuner culture, this time from lawless street racing to an all together more organised structure. Don’t worry, NFS hasn’t become all about 40-year-old men preening themselves in the pit lanes of yet another oval track. Oh no, this is still all about balls-to-the-wall racing. With attitude (and none of that dated, Fast and the Furious nonsense).

Gone are the freeroaming cityscapes, gone are the speed-spoiling traffic cops and gone are the neon-tinted night races. In come the all-weekend race meets and wind-tunnel, performance customisation. “What we do have is a lot of real locations on the street side and a lot of licensed tracks,” John Doyle, line producer on NFS ProStreet, told us on a recent visit to the Black Box studios.

“It’s not standard motorsports,” he explains. “This is about a particular attitude, a mix of rock concert, rave and race weekend all in one. The idea is that you’re immersed there as a player; this is where the front end is, this is where you’ll spend most of your time when not racing. You’re there not to run a single event, but to be the best multi-discipline racer in the world.”

The arcade styling of previous Need For Speeds is almost forgotten; what we’re looking at now is street racing grown up. Not strictly a sim, but definitely not a throwaway arcade racer.

Although Black Box was unwilling to divulge any of ProStreet’s multiplayer elements, we reckon John Doyle might have dropped a few hints. “When people show up to these track events, they’re not interested in the traditional rulebooks that have existed around racing before,” he said. “Bring your cars to the track, run against everyone else there, set up a series of rules, make them your rules, do whatever you want on the track, but get out there and race.” Player-created Xbox Live race meets, anyone?

The Autosculpt feature from the last game is very much in evidence in ProStreet’s customisation model, but it has been heavily tweaked to take advantage of the new physics engine. The goal of customisation is to have every change, cosmetic or performance-orientated, to have an effect on the track. This deep tweaking of your car is made accessible through the wind tunnel that gives feedback on every change. This version of NFS also marks the first time we’re allowed to customise the BMWs in the game. And crash them...

The new physics engine is really the building block for the entire game. One whole team from the studio spent over a year perfecting the engine, making sure the player feels the raw power of the car, that there’s a heightened sense of speed and yet not overly punishing. The resulting engine allows the cars to react the way they should, damage to be created procedurally in real time, and the player to soil themselves. Says Doyle: “It’s more realistic and authentic than you’ve seen a Need For Speed game in a long time. Probably ever.”

The race weekends are the front end of the game, where you’ll spend your time tuning your cars to get the most out of them for each discipline. There are the typical NFS street races, drag and drift races and the new grip, or track, races. Each type will require a different setup to get the most out of your car, but to make things easier you’ll be able to download other people’s setups thanks to the blueprint system. This allows you to save and upload particular setups or swap with other players.

As if all of this wasn’t enough, Black Box has also confirmed that the drag racing – criminally absent from last year’s Carbon – will indeed make its white-knuckled return in ProStreet, only now the consequences for overtaking too recklessly will be far more deadly thanks to the new damage model that will leave your car primed for the scrap heap in the blink of an eye. The damage system factors in things like speed, individual car parts and environmental obstructions when calculating the crashes, and the damage is also persistent, meaning that you carry paint scrapes and fender dents like badges of honour throughout your racing career.

There’s plenty more to come, and we’ll keep you up-to-date as news unfolds and code is released.

Interview with NFS: Pro Street Model Krystal Forscutt


A chat with Krystal Forscutt, the Aussie stunner who stars in Need for Speed ProStreet…

How did your involvement with EA and Need for Speed ProStreet come about?
I met one of the guy’s from EA’s creative team [at a promotional event for Need for Speed Carbon] and then a few months later they approached me to be involved in Need For Speed ProStreet. Apart from modelling this is my first major international project and to have the opportunity to be a part of something that very few people have is really amazing. I’m so excited to see the final product, see myself as a [videogame] character and also play the game.

How was your experience being photographed for the game? Would you consider being involved in other games in the future?
I was flown over to Vancouver to be photographed for the game. It was my first time to Canada so that was exciting in itself. I was only there for four days and all of the shots were taken in the one day, the other few days a spent getting over the jet lag, doing wardrobe fittings and trying to see as much of Vancouver as possible. I also visited the EA studios and met some of the team and got to see the artists in action, it was so fascinating and made me realise how much work actually goes into the game. The day of the shoot was very hectic as you could imagine but also a lot of fun and it was completely different to anything else I’ve ever done before. They shot me at almost every possible angle and captured all my different facial expressions so that the animation looks as realistic as possible. If the opportunity arises I would absolutely love to be apart of another similar project.

Are you a gamer yourself? If so, what do you play?
To be honest I am not much of a gamer. I’m actually not all that co-ordinated but I played Need For Speed Carbon and really enjoyed that. I’ll definitely be playing Need for Speed ProStreet though, I can’t wait!

Now let’s get to the big question: is it true that guys who drive sports cars are compensating for something?
I can’t really speak for all women but a lot of us do think that they are trying to make up for something that is less than impressive. But I think a lot of people are hiding behind a disguise to a certain degree. Some people act over confident to cover up insecurities, some women use shopping to fill a void in their life and some men like to buy expensive shiny toys to hide behind.

Good, because we drive a beaten up 1987 Mazda – it’s nice to know that the ladies are getting the right idea about us. Are you into cars? What kind of car do you drive, and what’s your dream car

The ironic thing is I don’t even have my full license! I am still on my L’s but I need a few more hours under my belt before I’ll feel completely confident. I’m not really into new cars; I prefer something classic with a lot of character. Something like a Mustang or a Valiant – although a Hummer would be pretty cool!

Indeed. Need for Speed ProStreet is set to feature a lot of car customisation. Do you have any idea how ‘rack and pinion’ steering works (because we totally don’t)?
Ha ha, I have absolutely no clue! All I know is that the cars are going to look very realistic and it will be hard to tell the difference between an in-game car and the real deal.

Speaking of realism, ProStreet is also set to feature some spectacular car crashes. Given your good looks, have you ever caused any car crashes yourself?
No I don’t believe I have, but if nobody was hurt it would be kind of cool. Apparently years ago there was a billboard somewhere in the US with Christie Brinkley on it and they had to take it down because it caused so many accidents.

Perhaps they shouldn’t have placed it across four lanes of the freeway. Now be honest, are male gamers the most desirable blokes on the planet, or what?
Well I don’t mind gamers but not those ones that are completely obsessed, they can be pretty freaky! I like guys that are more outside, get your hands dirty types but on rainy days I guess that’s ok to stay in, only if it’s Need For Speed of course, ha ha!

Phew, it’s just as well we’re only moderately obsessed with games. Since being a contestant on Big Brother, you’ve done a lot of modelling, you’ve sung on Channel 7’s It Takes Two, and now you’re appearing in one of the most popular videogames on Earth. What’s next for you, given that you’re likely to get a lot of exposure worldwide from your involvement in Need for Speed ProStreet?

This last year has been a complete whirlwind for me and I have had some amazing opportunities and experiences. If you told me that I would be doing all these crazy things 12 months ago I never would have believed it, not in a million years. Although, I am really grateful to be riding this wave and I have decided that I am going to take some time to find what I am truly passionate about and focus on working on my skills. I am enrolling in an acting and TV presenting course and I am going to continue taking singing lessons twice a week. I figure if you never try, you’ll never know what you’re good at and what makes you happy so it’s just trial and error until I discover that.

Well we wish you all the best. One last thing; would it be inappropriate for us to make a cheap joke about ‘frontside air bags’ in this article (because we kind of just did)?
Wow, how original of you!

You’re right – boy, we feel embarrassed. We’re so glad we didn’t go with the one about ‘being on high beam’! Krystal, thanks very much for your time.

New NFS: Pro Street Smoke Trailer

ProStreet Picture Pack available on XBOX Live Marketplace

There is a picture pack now available on the Xbox Live Marketplace which features the girls of Need for Speed ProStreet.

Customize your online identity with these gamer pictures featuring the girls of Need for Speed ProStreet.

The cost is 150 MS points.


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